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71.
评价模式是核事故应急评价系统的核心.在理论分析的基础上,建立了适合基地特点的潜艇核事故应急评价模式及参数,并通过假想事故对所建立的评价模式进行了校核.结果表明,该模式具有良好的可靠性和可行性,适合基地的特点,满足核潜艇核事故应急评价的要求.根据所建模式,还编制了一套实用、可靠、灵活、方便的应用软件. 相似文献
72.
本文利用一种采用应力分离法的杂交/混合板壳有限元模型分析板壳结构静力学问题。分析表明,该元素在总体水平上没有多余零能模式。而且,该元素通过了薄板的闭锁试验,对薄壳算例也没有观察到闭锁现象。与参考解相比,该元素对各种壳结构均能适用,且收敛性较好,精度也较高。 相似文献
73.
本文研究了火箭弹自身缺陷的随机性。提出了通过合理设计发射装置一阶固有频率,克服火箭弹自身缺陷对落点散布的影响。并以某涡轮式火箭弹和某尾翼式火箭弹为例进行了设计,给出了靶场试验结果。 相似文献
74.
The accelerated degradation test (ADT) is an efficient tool for assessing the lifetime information of highly reliable products. However, conducting an ADT is very expensive. Therefore, how to conduct a cost-constrained ADT plan is a great challenging issue for reliability analysts. By taking the experimental cost into consideration, this paper proposes a semi-analytical procedure to determine the total sample size, testing stress levels, the measurement frequencies, and the number of measurements (within a degradation path) globally under a class of exponential dispersion degradation models. The proposed method is also extended to determine the global planning of a three-level compromise plan. The advantage of the proposed method not only provides better design insights for conducting an ADT plan, but also provides an efficient algorithm to obtain a cost-constrained ADT plan, compared with conventional optimal plans by grid search algorithms. 相似文献
75.
通过建立等离子体中的波动方程、电子传递方程和重物质传递方程,研究了等离子体对高功率微波传输特性的影响。研究了高功率微波与等离子体相互作用中产生的电子密度和透射电场的变化过程,并重点分析了变化过程中入射波频率产生的影响。研究结果表明,在相互作用过程中,等离子体中的电子密度和透射电场在一定条件下会发生阶跃变化,即等离子体区域平均电子数密度会在极短的时间内由1×10~9m~(-3)增加到1×10~(19)m~(-3),平均电场强度也会由初始场强跃变为零,并且这种变化的产生存在一定的入射阈值场强和最低产生时间。当入射电磁波的频率不同时,产生阶跃变化所需的场强阈值和最低产生时间就会变得不同,高功率微波与等离子体相互作用中存在一定的色散效应。在所考虑的范围内,阈值场强随入射波频率线性增长,而最低产生时间随电磁波频率呈非线性增长变化。 相似文献
76.
Bryan J. Arva 《Defence and Peace Economics》2016,27(1):1-36
Qualitative studies of terrorist movements frequently highlight the importance of diaspora communities as important factors in producing and sustaining terrorist activity in countries. The underlying theoretical argument is that bifurcation of tight-knit minority communities between countries nurtures separatist or irredentist sentiments among affected community members, thus prompting terrorist activity, while minority community members in other countries might mobilize financial and political resources to support terrorist activity among their compatriots. In this study, we empirically test whether transnational dispersion, versus domestic concentration, of minority communities in countries produces higher incidents of terrorism. Conducting a series of negative binomial estimations on a reshaped database of around 170 countries from 1981 to 2006, derived from the Minorities at Risk database and the Global Terrorism Database, we determine that both transnational dispersion of kin minority communities and domestic concentration of minorities within countries increase terrorism and that transnational dispersion is a particularly robust predictor of terrorist attacks. 相似文献
77.
78.
探讨实现激光波束合成的新方法,分析体布拉格光栅作为激光波束引导器的可行性,基于Kogelnik耦合波理论,着重讨论了影响体布拉格光栅衍射效率的波长选择性和角度选择性因素。实验上给出布拉格光栅的具体制作过程,利用透射式体布拉格光栅完成了2束不同波长的激光并束、2束同种波长的激光并束实验,验证了利用布拉格光栅进行并束的可行性。为了实际中应用的方便,提出在晶体内部利用90°配置设计特定角度的布拉格光栅,让激光垂直照射晶体表面,即可满足布拉格角度入射,改良并束光路,简化理论计算,提高并束效率。 相似文献
79.
In an accumulation game, a HIDER attempts to accumulate a certain number of objects or a certain quantity of material before a certain time, and a SEEKER attempts to prevent this. In a continuous accumulation game the HIDER can pile material either at locations $1, 2, …, n, or over a region in space. The HIDER will win (payoff 1) it if accumulates N units of material before a given time, and the goal of the SEEKER will win (payoff 0) otherwise. We assume the HIDER can place continuous material such as fuel at discrete locations i = 1, 2, …, n, and the game is played in discrete time. At each time k > 0 the HIDER acquires h units of material and can distribute it among all of the locations. At the same time, k, the SEEKER can search a certain number s < n of the locations, and will confiscate (or destroy) all material found. After explicitly describing what we mean by a continuous accumulation game on discrete locations, we prove a theorem that gives a condition under which the HIDER can always win by using a uniform distribution at each stage of the game. When this condition does not hold, special cases and examples show that the resulting game becomes complicated even when played only for a single stage. We reduce the single stage game to an optimization problem, and also obtain some partial results on its solution. We also consider accumulation games where the locations are arranged in either a circle or in a line segment and the SEEKER must search a series of adjacent locations. © 2002 John Wiley & Sons, Inc. Naval Research Logistics, 49: 60–77, 2002; DOI 10.1002/nav.1048 相似文献
80.
在试验的基础上,从炸药对纵火炬的驱动和纵火炬在空中飞散两个方面,对其在战斗部静爆和动态飞行时的爆炸分散进行了仿真研究,研究结果对纵火弹的具体设计具有重要的参考价值。 相似文献