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61.
王莉 《中国人民武装警察部队学院学报》2011,(6):31-33
针对我国建筑防火及相关学科的现状,提出性能化设计在建筑防火领域研究和发展中的重大现实意义,介绍了性能化设计及相关情况,对性能化设计方法应用中需要完善的方面提出了看法,为性能化设计在建筑防火领域中的研究、发展提供参考。 相似文献
62.
根据石油化工企业生产特点,阐述了石油化工企业火灾现场特点、火灾事故调查的重点内容、调查采取的方法和技术以及事故调查当中的注意事项,为开展好石油化工企业火灾调查工作提供参考。 相似文献
63.
室内火灾旋转火焰燃烧特性实验研究 总被引:1,自引:0,他引:1
崔晓星 《中国人民武装警察部队学院学报》2011,(6):10-12
在小尺寸实验中重现了火焰的旋转现象,并在没有外部鼓风的情况下,实现了旋转火焰自发产生;对室内火灾的旋转火焰现象进行了描述,得出旋转火焰具有自旋、根部变细、焰柱增长和旋转中心飘移等特征;并进一步分析了旋转与非旋转火焰各火灾参数的不同,结果表明,旋转火焰比非旋转火焰具有更大的火灾危险性。 相似文献
64.
张国 《中国人民武装警察部队学院学报》2011,(8):24-25
灭火作战初战是整个灭火战斗的前期战,它的成功与否直接影响到整个灭火战斗的成败。重点论述了如何把握初战的火情侦查、火场救人、控制火势等三个关键环节,以期对基层广大指战员有所指导。 相似文献
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A. Garnaev 《海军后勤学研究》2007,54(1):109-114
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
67.
In this paper we consider the capacitated multi‐facility Weber problem with the Euclidean, squared Euclidean, and ?p‐distances. This problem is concerned with locating m capacitated facilities in the Euclidean plane to satisfy the demand of n customers with the minimum total transportation cost. The demand and location of each customer are known a priori and the transportation cost between customers and facilities is proportional to the distance between them. We first present a mixed integer linear programming approximation of the problem. We then propose new heuristic solution methods based on this approximation. Computational results on benchmark instances indicate that the new methods are both accurate and efficient. © 2006 Wiley Periodicals, Inc. Naval Research Logistics 2006 相似文献
68.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007 相似文献
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70.
火箭助飞鱼雷对随机机动目标的射击效率仿真 总被引:2,自引:0,他引:2
为解决火箭助飞鱼雷的作战使用问题,需要确定它对随机机动目标的射击效率,通过对该雷空中及水下弹道的各阶段深入细致的分析研究,建立了火箭助飞鱼雷射击效率仿真模型.着重探讨了采用目标现在点射击方法,对随机机动目标的发现概率仿真计算模型,进行了实际仿真计算,并就一些主要参数对射击效率的影响做了较为深入的分析.仿真结果表明,所建立的射击效率模型符合火箭助飞鱼雷的实际,对进一步深入研究其作战使用诸多问题具有一定的参考价值. 相似文献