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排序方式: 共有1156条查询结果,搜索用时 15 毫秒
31.
机载红外搜索跟踪系统   总被引:2,自引:0,他引:2  
红外搜索和跟踪(IRST) 系统是迅速探测红外威胁源的存在, 识别威胁源的种类,测定威胁源的方位并报警的一种光电系统。介绍了对机载IRST的性能要求, 美国和欧洲等国对机载IRST的研制及装备概况, 分析了今后机载IRST系统的发展方向。  相似文献   
32.
This article introduces the use of Benders' cuts to guide a large neighborhood search to solve the traveling umpire problem, a sports scheduling problem inspired by the real‐life needs of the officials of a sports league. At each time slot, a greedy matching heuristic is used to construct a schedule. When an infeasibility is recognized first a single step backtracking is tried to resolve the infeasibility. If unsuccessful, Benders' cuts are generated to guide a large neighborhood search to ensure feasibility and to improve the solution. Realizing the inherent symmetry present in the problem, a large family of cuts are generated and their effectiveness is tested. The resulting approach is able to find better solutions to many instances of this problem. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011  相似文献   
33.
The resource‐constrained project scheduling problem (RCPSP) consists of a set of non‐preemptive activities that follow precedence relationship and consume resources. Under the limited amount of the resources, the objective of RCPSP is to find a schedule of the activities to minimize the project makespan. This article presents a new genetic algorithm (GA) by incorporating a local search strategy in GA operators. The local search strategy improves the efficiency of searching the solution space while keeping the randomness of the GA approach. Extensive numerical experiments show that the proposed GA with neighborhood search works well regarding solution quality and computational time compared with existing algorithms in the RCPSP literature, especially for the instances with a large number of activities. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011  相似文献   
34.
针对现有任务分配方法在任务点较多时不易解算,且计算量大的问题,提出了基于模糊C-均值聚类算法的多无人机系统任务分配方法.首先,利用模糊C-均值聚类算法得到的隶属度矩阵对任务点进行初始分配;其次,针对基于空间划分聚类可能造成各UAV任务不均衡的问题,设计任务的局部优化调整规则;最后,结合单旅行商问题,利用Tabu Sea...  相似文献   
35.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
36.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
37.
一种不需要特征值分解的MUSIC方法   总被引:2,自引:2,他引:0       下载免费PDF全文
MUSIC方法是空间谱估计中经典的子空间方法。提出了一种构造参考信号的预处理模型,提出了一种适合于MUSIC方法的多级维纳滤波结构。新方法避免了采样数据二阶统计的特征值分解,降低了运算量。仿真结果证明了方法的有效性。  相似文献   
38.
遗传算法在防空导弹火力优化分配中的应用   总被引:2,自引:0,他引:2  
介绍了遗传算法的基本原理、算法设计并结合遗传算法主要解决了如何把目标分配给火力单元的问题,编写了相应的程序,并给出了一个基于遗传算法的火力优化分配方案。  相似文献   
39.
雷达信号特征提取是雷达信号识别中的重要组成部分,直接影响到识别效果的好坏。在研究直方图算法分析雷达信号特征的基础上,提出2种改进的直方图算法:截断直方图算法和窄带直方图算法,并用仿真实验分析影响算法性能的4个因素,验证了直方图算法提取雷达信号参数特征的有效性。  相似文献   
40.
RBF网络用于战车火控系统弹道解算的方法   总被引:1,自引:0,他引:1  
弹道解算问题对战车火控系统的性能有着直接的影响.传统的弹道解算方法在精度和实时性方面都存在一定的局限性.为了提高解算精度、战车首发命中率和解算的实时性,基于RBF网络的函数逼近及预测能力,将RBF网络用于弹道解算,对传统算法进行优化,得到了新的弹道解算方法.最后对所提方法进行了仿真,发现新方法在解算精度没有降低的条件下,大大提高了弹道解算的实时性.  相似文献   
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