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1.
为了实时监控运输车辆在道路行驶中产生振动的情况,研制了一套过载实时监控系统。本文论述了系统的工作原理和设计特点,详细给出了系统的硬件组成和软件流程圈。该系统用于亚洲一号卫星以及两颗“澳星”的密封容器运输车过载的实时监控,结果表明,系统均达到了预期的设计要求,具有工作稳定可靠,抗干扰能力强等特点。  相似文献   
2.
美国空军飞机战伤修理的发展及其对我们的启示   总被引:1,自引:0,他引:1  
论述了美国空军战伤修理在方针、组织、培训、战伤修理规程、备件及工具箱、设计、试验数据库、新技术开发和常用抢修技术等方面的发展。同时提出了我空军战伤修理在这些方面的发展建议。  相似文献   
3.
为解决快速实时的在线状态监控与决策这一与系统功能相适应的问题,针对FMS加工设备与过程的特点和对之进行监控与诊断的需要,提出一通用的全局监测与决策模型,包括传感策略、特征提取、状态表述与分类、故障全局综合决策等模块和具体的监测流程。  相似文献   
4.
本文提出了一种运用功率累积和与n 维随机向量相关度量监测刀具磨损的新方法,即通过计算刀具三向振动加速度的相关度量系数,主轴扭矩或某项振动加速度的功率累积和综合监测刀具的磨损、破损以及刀具磨损的程度。该法在简单性、可靠性等方面比以往提出的方法有较大的进步,因而使得本方法具有很大的应用前景。文中对该法的理论基础进行了严格的证明,并给出了实验论证结果。  相似文献   
5.
针对多无人机在执行侦察、打击任务的过程中携带任务资源的异构性,以及任务对于异构资源的要求,设计了一种改进的基于共识的捆绑算法(consensus-based bundle algorithm, CBBA)。考虑任务价值、任务执行时间窗以及航程代价等条件建立了多无人机对地目标侦察、打击任务分配模型。利用K-medoids聚类分析方法对多无人机进行基于距离和携带资源平衡的聚类,以解决多无人机对于异构资源类型的要求。对打击任务进行子任务生成,并利用改进后的CBBA求解所建立的任务分配模型,通过对比仿真实验验证了算法的可行性和有效性。  相似文献   
6.
提出基于广义回归神经网络拟合和聚类克里金的构建方法,通过趋势面拟合,将电磁频谱地图构建分解为路径衰减和阴影衰落分量的估计问题,以提升构建精度;设计监测数据聚类和自适应最优邻域选取机制,在保证构建精度的条件下减小计算数据量,以提升构建速度,从而利用数量有限的电磁环境监测数据,在不需要先验信息的条件下实现电磁频谱地图的准确、快速构建。设计并实现电磁频谱地图验证系统,搭建车载数据采集设备,利用实测电磁环境监测数据,验证所提方法的可行性及构建性能。  相似文献   
7.
This study investigates the statistical process control application for monitoring queue length data in M/G/1 systems. Specifically, we studied the average run length (ARL) characteristics of two different control charts for detecting changes in system utilization. First, the nL chart monitors the sums of successive queue length samples by subgrouping individual observations with sample size n. Next is the individual chart with a warning zone whose control scheme is specified by two pairs of parameters, (upper control limit, du) and (lower control limit, dl), as proposed by Bhat and Rao (Oper Res 20 (1972) 955–966). We will present approaches to calculate ARL for the two types of control charts using the Markov chain formulation and also investigate the effects of parameters of the control charts to provide useful design guidelines for better performance. Extensive numerical results are included for illustration. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011  相似文献   
8.
The resource‐constrained project scheduling problem (RCPSP) consists of a set of non‐preemptive activities that follow precedence relationship and consume resources. Under the limited amount of the resources, the objective of RCPSP is to find a schedule of the activities to minimize the project makespan. This article presents a new genetic algorithm (GA) by incorporating a local search strategy in GA operators. The local search strategy improves the efficiency of searching the solution space while keeping the randomness of the GA approach. Extensive numerical experiments show that the proposed GA with neighborhood search works well regarding solution quality and computational time compared with existing algorithms in the RCPSP literature, especially for the instances with a large number of activities. © 2011 Wiley Periodicals, Inc. Naval Research Logistics, 2011  相似文献   
9.
This paper deals with a two searchers game and it investigates the problem of how the possibility of finding a hidden object simultaneously by players influences their behavior. Namely, we consider the following two‐sided allocation non‐zero‐sum game on an integer interval [1,n]. Two teams (Player 1 and 2) want to find an immobile object (say, a treasure) hidden at one of n points. Each point i ∈ [1,n] is characterized by a detection parameter λi (μi) for Player 1 (Player 2) such that pi(1 ? exp(?λixi)) (pi(1 ? exp(?μiyi))) is the probability that Player 1 (Player 2) discovers the hidden object with amount of search effort xi (yi) applied at point i where pi ∈ (0,1) is the probability that the object is hidden at point i. Player 1 (Player 2) undertakes the search by allocating the total amount of effort X(Y). The payoff for Player 1 (Player 2) is 1 if he detects the object but his opponent does not. If both players detect the object they can share it proportionally and even can pay some share to an umpire who takes care that the players do not cheat each other, namely Player 1 gets q1 and Player 2 gets q2 where q1 + q2 ≤ 1. The Nash equilibrium of this game is found and numerical examples are given. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
10.
Analytical resolution of search theory problems, as formalized by B.O. Koopman, may be applied with some model extension to various resource management issues. However, a fundamental prerequisite is the knowledge of the prior target density. Though this assumption has the definite advantage of simplicity, its drawback is clearly that target reactivity is not taken into account. As a preliminary step towards reactive target study stands the problem of resource planning under a min–max game context. This paper is related to Nakai's work about the game planning of resources for the detection of a stationary target. However, this initial problem is extended by adding new and more general constraints, allowing a more realistic modeling of the target and searcher behaviors. © 2007 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   
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