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1.
This paper deals with a two‐person zero‐sum game called a search allocation game, where a searcher and a target participate, taking account of false contacts. The searcher distributes his search effort in a search space in order to detect the target. On the other hand, the target moves to avoid the searcher. As a payoff of the game, we take the cumulative amount of search effort weighted by the target distribution, which can be derived as an approximation of the detection probability of the target. The searcher's strategy is a plan of distributing search effort and the target's is a movement represented by a path or transition probability across the search space. In the search, there are false contacts caused by environmental noises, signal processing noises, or real objects resembling true targets. If they happen, the searcher must take some time for their investigation, which interrupts the search for a while. There have been few researches dealing with search games with false contacts. In this paper, we formulate the game into a mathematical programming problem to obtain its equilibrium point. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007  相似文献   

2.
We consider a two‐stage supply chain, in which multi‐items are shipped from a manufacturing facility or a central warehouse to a downstream retailer that faces deterministic external demand for each of the items over a finite planning horizon. The items are shipped through identical capacitated vehicles, each incurring a fixed cost per trip. In addition, there exist item‐dependent variable shipping costs and inventory holding costs at the retailer for items stored at the end of the period; these costs are constant over time. The sum of all costs must be minimized while satisfying the external demand without backlogging. In this paper we develop a search algorithm to solve the problem optimally. Our search algorithm, although exponential in the worst case, is very efficient empirically due to new properties of the optimal solution that we found, which allow us to restrict the number of solutions examined. Second, we perform a computational study that compares the empirical running time of our search methods to other available exact solution methods to the problem. Finally, we characterize the conditions under which each of the solution methods is likely to be faster than the others and suggest efficient heuristic solutions that we recommend using when the problem is large in all dimensions. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2006.  相似文献   

3.
在对自主车辆进行运动学分析的基础上,结合反应式行为规划方法和昆虫利用触角进行避障行走的思想,提出了一种使用圆弧形虚拟触角进行运动规划算法,并规划出在各圆弧轨迹片段车辆前轮摆角的参考值。仿真和实验结果表明:通过设置适当的初始参数,该算法能够使自主车辆在行驶过程中完全避开障碍物到达目标点,且轨迹光滑,满足车辆的运动学约束条件。该算法计算简洁、实时性强,适用于底层的实时控制,为自主车辆运动规划提供了一种简便、有效的策略。  相似文献   

4.
根据无人车用智能导航技术相关的研究与综述论文、专利发表情况,对该专业技术领域进行总体分析。选取1990—2020年的数据,针对论文发表情况,主要对其发展趋势、国家/地区分布、机构分布、出版物分布、高被引论文、被引频次和研究主题进行深入分析;针对专利申请现状,主要对专利申请时间、国家/地区分布、专利权人、专利研发技术热点等进行深入分析。研究结果表明,在无人车用智能导航技术研究领域,美国和中国无论在论文还是专利的数量和质量方面,均处于世界前列。该技术领域的研究热点主要集中在导航系统、导航卫星、惯性技术、地球物理数据、自主车辆导航、自主车辆定位、激光雷达、位置数据、神经网络、目标跟踪算法、传感器、卷积神经网络、自动驾驶等方面。  相似文献   

5.
In this paper, we study a m‐parallel machine scheduling problem with a non‐crossing constraint motivated by crane scheduling in ports. We decompose the problem to allow time allocations to be determined once crane assignments are known and construct a backtracking search scheme that manipulates domain reduction and pruning strategies. Simple approximation heuristics are developed, one of which guarantees solutions to be at most two times the optimum. For large‐scale problems, a simulated annealing heuristic that uses random neighborhood generation is provided. Computational experiments are conducted to test the algorithms. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2007.  相似文献   

6.
针对海空跨域无人航行器集群在复杂水域环境下协同作业以追踪水下目标的任务,提出一种基于协同粒子群(CPSO)的协同作业路径规划算法.考虑不同无人航行器集群特性优势,合理分解并分配远距离追踪水下目标任务过程,并利用CPSO算法进行路径规划.在CPSO算法中,首先为无人机(UAVs)集群规划飞行路径,UAV飞行过程中探测水面...  相似文献   

7.
Tracking maneuvering target in real time autonomously and accurately in an uncertain environment is one of the challenging missions for unmanned aerial vehicles(UAVs).In this paper,aiming to address the control problem of maneuvering target tracking and obstacle avoidance,an online path planning approach for UAV is developed based on deep reinforcement learning.Through end-to-end learning powered by neural networks,the proposed approach can achieve the perception of the environment and continuous motion output control.This proposed approach includes:(1)A deep deterministic policy gradient(DDPG)-based control framework to provide learning and autonomous decision-making capa-bility for UAVs;(2)An improved method named MN-DDPG for introducing a type of mixed noises to assist UAV with exploring stochastic strategies for online optimal planning;and(3)An algorithm of task-decomposition and pre-training for efficient transfer learning to improve the generalization capability of UAV's control model built based on MN-DDPG.The experimental simulation results have verified that the proposed approach can achieve good self-adaptive adjustment of UAV's flight attitude in the tasks of maneuvering target tracking with a significant improvement in generalization capability and training efficiency of UAV tracking controller in uncertain environments.  相似文献   

8.
针对水下自主航行器地磁多参量多目标搜索的问题,提出一种基于磁趋势敏感的多目标进化搜索算法。在进化算法的结构下,利用地磁场参量与导航路径的约束关系,以磁趋势敏感作为后验评估准则,建立导航模型,使得地磁多分量伴随航行器的运动同时同地收敛至各自目标值,实现导航目的。通过与六边形路径搜索算法的仿真对比,验证了多目标进化搜索算法的有效性和优越性。  相似文献   

9.
This paper presents a branch‐and‐price algorithm for scheduling n jobs on m nonhomogeneous parallel machines with multiple time windows. An additional feature of the problem is that each job falls into one of ρ priority classes and may require two operations. The objective is to maximize the weighted number of jobs scheduled, where a job in a higher priority class has “infinitely” more weight or value than a job in a lower priority class. The methodology makes use of a greedy randomized adaptive search procedure (GRASP) to find feasible solutions during implicit enumeration and a two‐cycle elimination heuristic when solving the pricing subproblems. Extensive computational results are presented based on data from an application involving the use of communications relay satellites. Many 100‐job instances that were believed to be beyond the capability of exact methods, were solved within minutes. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   

10.
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   

11.
This paper describes modeling and operational analysis of a generic asymmetric service‐system situation in which (a) Red agents, potentially threatening, but in another but important interpretation, are isolated friendlies, such as downed pilots, that require assistance and “arrive” according to some partially known and potentially changing pattern in time and space; and (b) Reds have effectively limited unknown deadlines or times of availability for Blue service, i.e., detection, classification, and attack in a military setting or emergency assistance in others. We discuss various service options by Blue service agents and devise several approximations allowing one to compute efficiently those proportions of tasks of different classes that are successfully served or, more generally, if different rewards are associated with different classes of tasks, the percentage of the possible reward gained. We suggest heuristic policies for a Blue server to select the next task to perform and to decide how much time to allocate to that service. We discuss this for a number of specific examples. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006.  相似文献   

12.
The cyclic best‐first search (CBFS) strategy is a recent search strategy that has been successfully applied to branch‐and‐bound algorithms in a number of different settings. CBFS is a modification of best‐first search (BFS) that places search tree subproblems into contours which are collections of subproblems grouped in some way, and repeatedly cycles through all non‐empty contours, selecting one subproblem to explore from each. In this article, the theoretical properties of CBFS are analyzed for the first time. CBFS is proved to be a generalization of all other search strategies by using a contour definition that explores the same sequence of subproblems as any other search strategy. Further, a bound is proved between the number of subproblems explored by BFS and the number of children generated by CBFS, given a fixed branching strategy and set of pruning rules. Finally, a discussion of heuristic contour‐labeling functions is provided, and proof‐of‐concept computational results for mixed‐integer programming problems from the MIPLIB 2010 database are shown. © 2017 Wiley Periodicals, Inc. Naval Research Logistics, 64: 64–82, 2017  相似文献   

13.
We consider a discrete time‐and‐space route‐optimization problem across a finite time horizon in which multiple searchers seek to detect one or more probabilistically moving targets. This article formulates a novel convex mixed‐integer nonlinear program for this problem that generalizes earlier models to situations with multiple targets, searcher deconfliction, and target‐ and location‐dependent search effectiveness. We present two solution approaches, one based on the cutting‐plane method and the other on linearization. These approaches result in the first practical exact algorithms for solving this important problem, which arises broadly in military, rescue, law enforcement, and border patrol operations. The cutting‐plane approach solves many realistically sized problem instances in a few minutes, while existing branch‐and‐bound algorithms fail. A specialized cut improves solution time by 50[percnt] in difficult problem instances. The approach based on linearization, which is applicable in important special cases, may further reduce solution time with one or two orders of magnitude. The solution time for the cutting‐plane approach tends to remain constant as the number of searchers grows. In part, then, we overcome the difficulty that earlier solution methods have with many searchers. © 2010 Wiley Periodicals, Inc. Naval Research Logistics, 2010  相似文献   

14.
We consider a container terminal discharging containers from a ship and locating them in the terminal yard. Each container has a number of potential locations in the yard where it can be stored. Containers are moved from the ship to the yard using a fleet of vehicles, each of which can carry one container at a time. The problem is to assign each container to a yard location and dispatch vehicles to the containers so as to minimize the time it takes to download all the containers from the ship. We show that the problem is NP‐hard and develop a heuristic algorithm based on formulating the problem as an assignment problem. The effectiveness of the heuristic is analyzed from both worst‐case and computational points of view. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 363–385, 2001  相似文献   

15.
This article deals with a two‐person zero‐sum game called a search allocation game (SAG), in which a searcher and a target participate as players. The searcher distributes his searching resources in a search space to detect the target. The effect of resources lasts a certain period of time and extends to some areas at a distance from the resources' dropped points. On the other hand, the target moves around in the search space to evade the searcher. In the history of search games, there has been little research covering the durability and reachability of searching resources. This article proposes two linear programming formulations to solve the SAG with durable and reachable resources, and at the same time provide an optimal strategy of distributing searching resources for the searcher and an optimal moving strategy for the target. Using examples, we will analyze the influences of two attributes of resources on optimal strategies. © 2007 Wiley Periodicals, Inc. Naval Research Logistics 2008  相似文献   

16.
面向多星协同的卫星自组织自主控制体系结构   总被引:1,自引:0,他引:1       下载免费PDF全文
针对多卫星系统的自主控制需求,提出了一种面向多星协同的单星自组织自主控制体系结构(SAASO)。分析了多卫星系统自主控制的要求和特点,介绍了SAASO的层次化结构,讨论了各层的Agent组成、功能及相互联系,阐述了基于SAASO的自主控制系统工作原理,并探讨了系统自组织形式。SAASO面向不同的航天任务、不同自主程度的卫星设计,具有一定的通用性。  相似文献   

17.
We study optimal age‐replacement policies for machines in series with non‐instantaneous repair times by formulating two nonlinear programs: one that minimizes total cost‐rate subject to a steady‐state throughput requirement and another that maximizes steady‐state throughput subject to a cost‐rate budget constraint. Under reasonable assumptions, the single‐machine cost‐optimal and throughput‐optimal solutions are unique and orderable, and the multi‐machine optimal solutions have appealing structure. Furthermore, we establish equivalence between the two formulations and provide an illustrative numerical example. © 2006 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   

18.
Decentralized decision‐making in supply chain management is quite common, and often inevitable, due to the magnitude of the chain, its geographical dispersion, and the number of agents that play a role in it. But, decentralized decision‐making is known to result in inefficient Nash equilibrium outcomes, and optimal outcomes that maximize the sum of the utilities of all agents need not be Nash equilibria. In this paper we demonstrate through several examples of supply chain models how linear reward/penalty schemes can be implemented so that a given optimal solution becomes a Nash equilibrium. The examples represent both vertical and horizontal coordination issues. The techniques we employ build on a general framework for the use of linear reward/penalty schemes to induce stability in given optimal solutions and should be useful to other multi‐agent operations management settings. © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   

19.
This paper addresses a two‐machine open shop scheduling problem, in which the machines are not continuously available for processing. The processing of an operation affected by a non‐availability interval can be interrupted and resumed later. The objective is to minimize the makespan. We present two polynomial‐time approximation schemes, one of which handles the problem with one non‐availability interval on each machine and the other for the problem with several non‐availability intervals on one of the machines. Problems with a more general structure of the non‐availability intervals are not approximable in polynomial time within a constant factor, unless . © 2005 Wiley Periodicals, Inc. Naval Research Logistics, 2006  相似文献   

20.
《防务技术》2022,18(9):1697-1714
To solve the problem of realizing autonomous aerial combat decision-making for unmanned combat aerial vehicles (UCAVs) rapidly and accurately in an uncertain environment, this paper proposes a decision-making method based on an improved deep reinforcement learning (DRL) algorithm: the multi-step double deep Q-network (MS-DDQN) algorithm. First, a six-degree-of-freedom UCAV model based on an aircraft control system is established on a simulation platform, and the situation assessment functions of the UCAV and its target are established by considering their angles, altitudes, environments, missile attack performances, and UCAV performance. By controlling the flight path angle, roll angle, and flight velocity, 27 common basic actions are designed. On this basis, aiming to overcome the defects of traditional DRL in terms of training speed and convergence speed, the improved MS-DDQN method is introduced to incorporate the final return value into the previous steps. Finally, the pre-training learning model is used as the starting point for the second learning model to simulate the UCAV aerial combat decision-making process based on the basic training method, which helps to shorten the training time and improve the learning efficiency. The improved DRL algorithm significantly accelerates the training speed and estimates the target value more accurately during training, and it can be applied to aerial combat decision-making.  相似文献   

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