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111.
针对军事欺骗战法定量分析困难的问题,采用基于贝叶斯统计推断和博弈均衡分析的数学方法,在理论上为解决此难题提供了一种可行的方法.该方法首先定义基本概率矩阵,然后根据贝叶斯原理为交战双方构造用于统计推断的主观概率矩阵,并在由两个主观概率矩阵元素构成的偏序链与实施军事欺骗机会之间建立对应关系,再将此关系推广到基本概率矩阵,即是否存在实施军事欺骗的机会将由基本概率矩阵元素构成的偏序链决定.对理论成果的初步应用表明:通过分析由战场情报信息构成的基本概率矩阵的偏序链,可以科学地运用军事欺骗和反军事欺骗战法.  相似文献   
112.
目标分配问题是UAV自主控制的重要问题。针对舰载无人机编队协同对海突击目标分配问题,首先建立了基于离散动态贝叶斯网络的目标价值评估模型,在此基础上构建了舰载无人机编队的益损值矩阵,设计了舰载无人机编队协同对海突击目标分配的决策函数,提出了一种基于改进博弈论的目标分配方法,为4种不同约束条件下的目标分配问题分别设计了算法。最后对所建立的目标价值评估模型和改进博弈论的目标分配算法进行了实例仿真,仿真结果表明了模型和算法的可行性和有效性。  相似文献   
113.
In a caching game introduced by Alpern et al. (Alpern et al., Lecture notes in computer science (2010) 220–233) a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero‐sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. (Fokkink et al., Search theory: A game theoretic perspective (2014) 85–104). Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and n→∞, the value of the game is asymptotically equal to h/n for hn/2. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 23–31, 2016  相似文献   
114.
This article investigates the impact of timing on sellers' information acquisition strategies in a duopoly setting. Market uncertainty is captured by a representative consumer who has a private taste for the product's horizontal attribute, and both sellers can acquire this information either before (ex‐ante acquisition) or after (ex‐post acquisition) observing their own product qualities. We identify several conflicting effects of information acquisition that vary significantly in its timing and market characteristics. In the monopoly scenario, information acquisition is unambiguously beneficial and ex‐ante acquisition is the dominant option, because it helps a seller not only design the proper product but also craft better pricing strategy. By contrast, when there is competition, information acquisition eliminates the buffer role of market uncertainty and leads to the fiercest production or pricing competition, which makes the subsequent effects of acquisition detrimental, and a seller's payoff is nonmonotonic in terms of its acquisition cost. Moreover, compared with the ex‐ante information acquisition, ex‐post information acquisition normally generates higher sellers' equilibrium payoffs by postponing the timing of acquisition and maintaining product differentiation. Nonetheless, ex‐post information acquisition also provides the seller with greater acquisition incentive and occasionally makes him worse off than that in the ex‐ante scenario. Thus, in a competitive environment, having the option of information acquisition and flexibility in its timing can be both detrimental and irresistible. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 3–22, 2016  相似文献   
115.
The theory of directed graphs and noncooperative games is applied to the problem of verification of State compliance to international treaties on arms control, disarmament and nonproliferation of weapons of mass destruction. Hypothetical treaty violations are formulated in terms of illegal acquisition paths for the accumulation of clandestine weapons, weapons‐grade materials or some other military capability. The paths constitute the illegal strategies of a sovereign State in a two‐person inspection game played against a multi‐ or international Inspectorate charged with compliance verification. The effectiveness of existing or postulated verification measures is quantified in terms of the Inspectorate's expected utility at Nash equilibrium. A prototype software implementation of the methodology and a case study are presented. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 260–271, 2016  相似文献   
116.
“寓教于乐”是一种理想的教育教学目标,也是大学教学改革的重点,教育游戏的出现为教学拓宽了道路,实践着“寓教于乐”的理念。通过参阅大量文献资料,对教育游戏的概念与现状进行了阐述,并提出了教育游戏的设计理念与策略,为教育游戏的设计提供指导和帮助。  相似文献   
117.
电磁弹射用直线永磁无刷直流电机的永磁体动子具有开断结构,使动子边端的磁场分布发生变形。当采用霍尔元件检测磁场实现换相时,这种边端效应就会影响换相时机。分析了这类电机的换相机理和动子开断结构对换相时机的影响,指出这类边端效应受极弧系数影响显著,并提出了利用不对称滞环比较器或简易单限比较器对霍尔输出信号进行处理从而消除这类边端效应影响的方法,实验验证了简易单限比较器方案的可行性。  相似文献   
118.
A defender wants to detect as quickly as possible whether some attacker is secretly conducting a project that could harm the defender. Security services, for example, need to expose a terrorist plot in time to prevent it. The attacker, in turn, schedules his activities so as to remain undiscovered as long as possible. One pressing question for the defender is: which of the project's activities to focus intelligence efforts on? We model the situation as a zero‐sum game, establish that a late‐start schedule defines a dominant attacker strategy, and describe a dynamic program that yields a Nash equilibrium for the zero‐sum game. Through an innovative use of cooperative game theory, we measure the harm reduction thanks to each activity's intelligence effort, obtain insight into what makes intelligence effort more effective, and show how to identify opportunities for further harm reduction. We use a detailed example of a nuclear weapons development project to demonstrate how a careful trade‐off between time and ease of detection can reduce the harm significantly.  相似文献   
119.
We study the competition problem of purchase and multiretrieval of perishable seasonal produce, where wholesalers purchase and stock their products in the first period, and then retrieve and sell them in subsequent periods. We first consider the duopoly case and assume that the prices are exogenous and fluctuate. In each period, after the price realization, the wholesalers retrieve some stock from their warehouses to satisfy their demands. One wholesaler's unsatisfied customers can switch to another and be satisfied by its left retrieved products. Any unsold retrieved stock has no salvage value and any unsatisfied demand is lost. The unretrieved stock is carried to the next period at a perishable rate. The wholesalers compete for the substitute demand by determining their own purchase and retrieval quantities. We show the existence and uniqueness of a pure-strategy Nash equilibrium, and that the Nash equilibrium strategy has the simple “sell-down-to” structure. We also consider the general N-person game and show the existence of the Nash equilibrium, and characterize the structure of the equilibrium strategy for the symmetric case. In addition, we consider the case with endogenous prices, and show that the problem reduces to a repeated newsvendor game with price and inventory competition. We derive the conditions under which a unique Nash equilibrium exists and characterize the equilibrium strategy. Finally, we conduct numerical studies to examine the impacts of the model parameters on the equilibrium outcomes and to generate managerial insights.  相似文献   
120.
军事物流服务商甄选研究是新军事变革下供应商管理发展的重要方向,是有效完成后勤保障任务、顺利实施作战行动的重要保证。基于此,本文从供应商关系理论和发展、物流服务商指标体系选择以及结合其他方法对物流服务商甄选三个方面对国内外研究现状进行总结概述,对整个军事物流服务商的选择过程加以研究,将其科学客观地运用于军事物流服务商选择的实际操作中,对于加强军事物流服务商需求管理、提高选择质效以及优化工作流程具有重大意义。同时,分析现有研究成果的不足,并对其未来发展前景提出展望,针对性地提出了军事物流服务商初步准入标准以及后续复选的方法,为军事物流服务商选择体系的完善提供参考。  相似文献   
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