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Todas information and communication network requires a design that is secure to tampering. Traditional performance measures of reliability and throughput must be supplemented with measures of security. Recognition of an adversary who can inflict damage leads toward a game‐theoretic model. Through such a formulation, guidelines for network designs and improvements are derived. We opt for a design that is most robust to withstand both natural degradation and adversarial attacks. Extensive computational experience with such a model suggests that a Nash‐equilibrium design exists that can withstand the worst possible damage. Most important, the equilibrium is value‐free in that it is stable irrespective of the unit costs associated with reliability vs. capacity improvement and how one wishes to trade between throughput and reliability. This finding helps to pinpoint the most critical components in network design. From a policy standpoint, the model also allows the monetary value of information‐security to be imputed. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009 相似文献
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提出应用线阵CCD技术测量飞行弹丸攻角 ,建立了测量飞行弹丸攻角的计算方法。实际测量结果表明应用单个线阵CCD可以测量飞行弹丸的一个攻角分量。对测量误差进行了分析 ,发现线阵CCD的采样频率对测量误差的影响较大 相似文献
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We seek dynamic server assignment policies in finite‐capacity queueing systems with flexible and collaborative servers, which involve an assembly and/or a disassembly operation. The objective is to maximize the steady‐state throughput. We completely characterize the optimal policy for a Markovian system with two servers, two feeder stations, and instantaneous assembly and disassembly operations. This optimal policy allocates one server per station unless one of the stations is blocked, in which case both servers work at the unblocked station. For Markovian systems with three stations and instantaneous assembly and/or disassembly operations, we consider similar policies that move a server away from his/her “primary” station only when that station is blocked or starving. We determine the optimal assignment of each server whose primary station is blocked or starving in systems with three stations and zero buffers, by formulating the problem as a Markov decision process. Using this optimal assignment, we develop heuristic policies for systems with three or more stations and positive buffers, and show by means of a numerical study that these policies provide near‐optimal throughput. Furthermore, our numerical study shows that these policies developed for assembly‐type systems also work well in tandem systems. © 2008 Wiley Periodicals, Inc. Naval Research Logistics, 2008 相似文献
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动态差分逻辑是一种典型的电路级差分功耗攻击(DPA)防护技术.这种技术通过使逻辑门保持恒定的翻转率来降低电路功耗与数据信号之间的相关性.介绍了一种新型的、基于查找表(Look-Up-Table,LUT)结构的动态差分逻辑(LBDL),以及基于这种逻辑的集成电路设计方法.该设计方法仅需在传统的半定制设计流程中添加少量的替换操作就可以实现 ,因而比其他完全需要全定制设计的动态差分逻辑具有更好的实用性.而相对同样适用于半定制实现的动态差分逻辑 WDDL(Wave Dynamic Differential Logic),LBDL逻辑解决了逻辑门翻转时刻与数据信号之间的相关性,从而比WDDL逻辑具有更好的功耗恒定性.实验结果表明,该设计方法能够有效实现具有抗DPA攻击性能的电路. 相似文献
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决策者、决策辅助人员和指挥决策信息系统是部队指挥决策系统的基本组成部分,防空兵指挥自动化和决策支持系统则是指挥决策信息系统的一部分,环境因素和决策信息是影响防空兵指挥决策系统的重要因素.从系统的观点阐述了防空兵指挥决策系统与内外环境因素的关系,提出在新技术条件下,系统信息是防空兵指挥决策系统的又一组成要素.从这个观点出发,可以准确、全面地了解和分析系统环境因素对防空兵指挥决策系统影响,最终达到提高防空兵指挥决策效能的目的. 相似文献