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61.
通过对比军用认知无线功率控制博弈模型与一些经典的功率控制博弈算法,提出了一种认知无线电网络中的功率控制的博弈算法。通过仿真结果性能分析,证明算法具有一定的优越性,并且能够为军事无线通信提供一定的理论依据和现实作用。  相似文献   
62.
In the last decade, there has been much progress in understanding scheduling problems in which selfish jobs aim to minimize their individual completion time. Most of this work has focused on makespan minimization as social objective. In contrast, we consider as social cost the total weighted completion time, that is, the sum of the agent costs, a standard definition of welfare in economics. In our setting, jobs are processed on restricted uniform parallel machines, where each machine has a speed and is only capable of processing a subset of jobs; a job's cost is its weighted completion time; and each machine sequences its jobs in weighted shortest processing time (WSPT) order. Whereas for the makespan social cost the price of anarchy is not bounded by a constant in most environments, we show that for our minsum social objective the price of anarchy is bounded above by a small constant, independent of the instance. Specifically, we show that the price of anarchy is exactly 2 for the class of unit jobs, unit speed instances where the finite processing time values define the edge set of a forest with the machines as nodes. For the general case of mixed job strategies and restricted uniform machines, we prove that the price of anarchy equals 4. From a classical machine scheduling perspective, our results establish the same constant performance guarantees for WSPT list scheduling. © 2012 Wiley Periodicals, Inc. Naval Research Logistics, 2012  相似文献   
63.
军民融合现代军事物流体系中,地方物流供应商往往会"偷懒",这必将损害军民融合现代军事物流体系的整体绩效。首先描述了"偷懒"行为及其危害性,从机制入手,基于博弈论建立地方物流供应商"偷懒"行为监管机制;分析并证明了监管机制的有效性。这一机制的构建对于监管地方物流供应商具有重要作用。  相似文献   
64.
Three distinct, and seemingly irreconcilable, schools of thought are identified within the strategic studies literature. One which searches for “universal principles of war,” a second, “context-dependent,” approach that seeks to embed each instance of warfare within its concurrent social, political, technological milieu and, finally a “paradoxical logic” school, which equates strategy with the generation of uncertainty. The author offers some intuitive concepts from non-cooperative game theory to develop a “dominate-mix” approach to strategy choice. In doing so, he helps to reconcile these disparate approaches and provides a simple framework to assist researchers in framing military decisions as well as to assist planners in choosing among strategies.  相似文献   
65.
在Hilbert空间中,利用超梯度算法,用以逼近混合均衡问题的解集与半压缩映像不动点集的公共元,并且证明了该算法的收敛性。使用新的分析技巧证明了一个强收敛定理。  相似文献   
66.
We consider two game‐theoretic settings to determine the optimal values of an issuer's interchange fee rate, an acquirer's merchant discount rate, and a merchant's retail price in a credit card network. In the first setting, we investigate a two‐stage game problem in which the issuer and the acquirer first negotiate the interchange fee rate, and the acquirer and the retailer then determine their merchant discount rate and retail price, respectively. In the second setting, motivated by the recent US bill “H.R. 2695,” we develop a three‐player cooperative game in which the issuer, the acquirer, and the merchant form a grand coalition and bargain over the interchange fee rate and the merchant discount rate. Following the cooperative game, the retailer makes its retail pricing decision. We derive both the Shapley value‐ and the nucleolus‐characterized, and globally‐optimal unique rates for the grand coalition. Comparing the two game settings, we find that the participation of the merchant in the negotiation process can result in the reduction of both rates. Moreover, the stability of the grand coalition in the cooperative game setting may require that the merchant should delegate the credit card business only to the issuer and the acquirer with sufficiently low operation costs. We also show that the grand coalition is more likely to be stable and the U.S. bill “H.R. 2695” is thus more effective, if the degree of division of labor in the credit card network is higher as the merchant, acquirer, and issuer are more specialized in the retailing, acquiring, and issuing operations, respectively. © 2012 Wiley Periodicals, Inc. Naval Research Logistics, 2012  相似文献   
67.
This article analyzes a class of stochastic contests among multiple players under risk‐averse exponential utility. In these contests, players compete over the completion of a task by simultaneously deciding on their investment, which determines how fast they complete the task. The completion time of the task for each player is assumed to be an exponentially distributed random variable with rate linear in the player's investment and the completion times of different players are assumed to be stochastically independent. The player that completes the task first earns a prize whereas the remaining players earn nothing. The article establishes a one‐to‐one correspondence between the Nash equilibrium of this contest with respect to risk‐averse exponential utilities and the nonnegative solution of a nonlinear equation. Using the properties of the latter, it proves the existence and the uniqueness of the Nash equilibrium, and provides an efficient method to compute it. It exploits the resulting representation of the equilibrium investments to determine the effects of risk aversion and the differences between the outcome of the Nash equilibrium and that of a centralized version.© 2016 Wiley Periodicals, Inc. Naval Research Logistics 66:4–14, 2019  相似文献   
68.
无线网络中的路由与信道分配可极大地影响网络的性能.为了解决无线网状网络中的路由与信道分配问题,提出并研究了一种称为CRAG(基于博弈论的无线网状网络路由与信道分配联合优化)的方法.CRAG采用协同博弈的方式将网络中的每个节点模型化为一个弈者,每个弈者的策略为与其相关的路由与信道分配方案,收益函数为给定流量需求矩阵下的成功传输流量.弈者通过协同博弈来优化收益函数以最大化网络的吞吐量.基于NS3的仿真结果表明,CRAG在收敛性、时延、丢包率和吞吐量方面优于其他当前的算法,从而证明了协同博弈的方法可以用于无线网状网络的路由与信道分配联合优化,并有效地改进网络性能.  相似文献   
69.
集群作战是未来空中作战的主要样式,其重构机理的研究对于提升航空集群执行任务的整体性能以及在遭受攻击时的生存能力具有重要作用。从作战任务层面出发,对集群系统重构的定义以及类型、触发机制和基本原则进行了分析阐述;借鉴博弈论理论,将航空集群系统分布式重构问题映射为多Agent之间的合作-竞争问题,建立了基于Multi-Agent的系统重构模型,给出了重构的流程与算法,为航空集群系统自适应重构能力的设计实现提供了理论技术支持。  相似文献   
70.
在详细分析威慑与威逼区别的基础上,构建了不完全信息下军事威逼讨价还价博弈模型。按照最大期望效用准则,分析了不完全信息下军事威逼走向讨价还价阶段的条件,研究表明:运用鲁宾斯坦经典讨价还价唯一完美均衡解,得出以下结论:争夺目标自身的效用越大,战争带来的声誉得益效用越大,军事威逼走向讨价还价阶段的可能性越大;一旦进入讨价还价阶段,威逼者会接受挑战者提出的方案,冲突将不再发生。  相似文献   
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