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211.
针对随机条件下动态规划模型的主要特点,运用智能算法混合编程理论,设计了一种探索多阶段决策问题的智能混合算法.该算法首先将问题转化成一族同类型的一步决策子问题,然后利用随机模拟和遗传算法,依据训练样本形成的训练神经元网络,在单步决策中寻求最优策略和最优目标值,逐个求解,再据初始状态逆序求出最优策略序列和最优目标值.仿真结果表明,该算法具有一定的通用性,初始设计点可以随机产生,其计算精度不因函数的非线性强弱而受影响,对目标和约束的限制较少,可应用于多种形式的随机多阶段决策优化问题,较好地满足了随机动态规划模型求解和优化的要求. 相似文献
212.
There has been a dramatic increase over the past decade in the number of firms that source finished product from overseas. Although this has reduced procurement costs, it has increased supply risk; procurement lead times are longer and are often unreliable. In deciding when and how much to order, firms must consider the lead time risk and the demand risk, i.e., the accuracy of their demand forecast. To improve the accuracy of its demand forecast, a firm may update its forecast as the selling season approaches. In this article we consider both forecast updating and lead time uncertainty. We characterize the firm's optimal procurement policy, and we prove that, with multiplicative forecast revisions, the firm's optimal procurement time is independent of the demand forecast evolution but that the optimal procurement quantity is not. This leads to a number of important managerial insights into the firm's planning process. We show that the firm becomes less sensitive to lead time variability as the forecast updating process becomes more efficient. Interestingly, a forecast‐updating firm might procure earlier than a firm with no forecast updating. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009 相似文献
213.
Warren B. Powell 《海军后勤学研究》2009,56(3):239-249
Approximate dynamic programming (ADP) is a broad umbrella for a modeling and algorithmic strategy for solving problems that are sometimes large and complex, and are usually (but not always) stochastic. It is most often presented as a method for overcoming the classic curse of dimensionality that is well‐known to plague the use of Bellman's equation. For many problems, there are actually up to three curses of dimensionality. But the richer message of approximate dynamic programming is learning what to learn, and how to learn it, to make better decisions over time. This article provides a brief review of approximate dynamic programming, without intending to be a complete tutorial. Instead, our goal is to provide a broader perspective of ADP and how it should be approached from the perspective of different problem classes. © 2009 Wiley Periodicals, Inc. Naval Research Logistics 2009 相似文献
214.
基于任意分布随机Petri网的装备维修保障建模与分析 总被引:1,自引:0,他引:1
通过将任意分布随机Petri网的基本理论和算法应用到装备维修保障的建模与分析,建立了维修保障系统的任意随机Petri网模型,实现了随机Petri网中变换概率服从指数分布的限制.根据实际系统中相关数据的统计分析和经验估计,以便为利用矩姆函数分析方法对维修保障系统的性能进行分析,为维修保障决策层提供参考,获得了一些有价值的性能指标信息. 相似文献
215.
为预测自行火炮扭力轴寿命,对某型自行火炮在不同工况下进行实车试验,获得了多工况下扭力轴的载荷谱。受力分析表明,表面最大拉应力是扭力轴的破坏应力;提出基于随机响应面对扭力轴寿命进行预测的方法,将低周疲劳寿命表达式中的随机参数表示为标准随机变量,引人随机响应的Hermite多项展开式进行拟合,建立了扭力轴疲劳寿命的显式函数。通过对实测载荷谱进行统计分析,依据寿命表达式可以预测扭力轴疲劳寿命,并给出概率分布。该方法弥补了传统响应面法以一般多项式拟合时不能保证收敛性的缺陷。 相似文献
216.
217.
针对特种车载总线网络可靠性难以评估的问题,提出采用随机高级Petri网(Stochastic High-level Petri Net,SHLPN)分析特种车载总线网络可靠性。深入分析特种车载总线网络故障模式的基础上,将其等效为冗余总线控制器模块、远程终端模块和冗余链路模块的串联,分别建立各个模块的SHLPN模型,得到了各个模块的稳态可用度计算式,进而综合得到特种车载总线网络的稳态可用度计算式。最后,实例分析验证了所提方法的有效性。 相似文献
218.
In a caching game introduced by Alpern et al. (Alpern et al., Lecture notes in computer science (2010) 220–233) a Hider who can dig to a total fixed depth normalized to 1 buries a fixed number of objects among n discrete locations. A Searcher who can dig to a total depth of h searches the locations with the aim of finding all of the hidden objects. If he does so, he wins, otherwise the Hider wins. This zero‐sum game is complicated to analyze even for small values of its parameters, and for the case of 2 hidden objects has been completely solved only when the game is played in up to 3 locations. For some values of h the solution of the game with 2 objects hidden in 4 locations is known, but the solution in the remaining cases was an open question recently highlighted by Fokkink et al. (Fokkink et al., Search theory: A game theoretic perspective (2014) 85–104). Here we solve the remaining cases of the game with 2 objects hidden in 4 locations. We also give some more general results for the game, in particular using a geometrical argument to show that when there are 2 objects hidden in n locations and n→∞, the value of the game is asymptotically equal to h/n for h≥n/2. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 23–31, 2016 相似文献
219.
The probability of the existence of a feasible flow in a stochastic transportation network 下载免费PDF全文
Stochastic transportation networks arise in various real world applications, for which the probability of the existence of a feasible flow is regarded as an important performance measure. Although the necessary and sufficient condition for the existence of a feasible flow represented by an exponential number of inequalities is a well‐known result in the literature, the computation of the probability of all such inequalities being satisfied jointly is a daunting challenge. The state‐of‐the‐art approach of Prékopa and Boros, Operat Res 39 (1991) 119–129 approximates this probability by giving its lower and upper bounds using a two‐part procedure. The first part eliminates all redundant inequalities and the second gives the lower and upper bounds of the probability by solving two well‐defined linear programs with the inputs obtained from the first part. Unfortunately, the first part may still leave many non‐redundant inequalities. In this case, it would be very time consuming to compute the inputs for the second part even for small‐sized networks. In this paper, we first present a model that can be used to eliminate all redundant inequalities and give the corresponding computational results for the same numerical examples used in Prékopa and Boros, Operat Res 39 (1991) 119–129. We also show how to improve the lower and upper bounds of the probability using the multitree and hypermultitree, respectively. Furthermore, we propose an exact solution approach based on the state space decomposition to compute the probability. We derive a feasible state from a state space and then decompose the space into several disjoint subspaces iteratively. The probability is equal to the sum of the probabilities in these subspaces. We use the 8‐node and 15‐node network examples in Prékopa and Boros, Operat Res 39 (1991) 119–129 and the Sioux‐Falls network with 24 nodes to show that the space decomposition algorithm can obtain the exact probability of these classical examples efficiently. © 2016 Wiley Periodicals, Inc. Naval Research Logistics 63: 479–491, 2016 相似文献
220.
To meet customer demand, delivery companies are offering an increasing number of time‐definite services. In this article, we examine the strategic design of delivery networks which can efficiently provide these services. Because of the high cost of direct connections, we focus on tree‐structured networks. As it may not be possible to identify a tree‐structured network that satisfies all of the delivery guarantees, we allow these guarantees to be violated but seek to minimize the sum of the violations. We establish the complexity of the problem and exploit an empirically identified solution structure to create new neighborhoods which improve solution values over more general neighborhood structures. © 2008 Wiley Periodicals, Inc. Naval Research Logistics, 2008 相似文献