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1.
《指挥控制与仿真》2010,32(2):80-80
英国海军已经接收了美国Remus600无人水下航行器(UUV)用于水下侦察(包括搜索水雷)。美国海军曾将类似的小型Remus100应用于伊拉克战场,重80磅。  相似文献   

2.
针对多平台协同搜索的最优搜索问题,以多无人机区域搜索任务为背景,将搜索论和随机规划引入到编队协同搜索中,建立了环境模型、无人机模型、传感器模型;为了解决目标丢失后的“应召”搜索问题,建立了目标的随机漫游模型;通过对搜索力最优分配问题的分析,认为其实质为一类线性规划问题,提出了一种基于递归原理的解算方法;最后,通过仿真计算,证明了该随机漫游模型的合理性,并验证了所提算法的有效性。  相似文献   

3.
对量化和噪声约束条件下多Lagrange航行体编队的跟踪控制进行了研究,提出了一种右边不连续的非线性控制算法。同时,利用微分包含理论、图论以及矩阵理论,对控制器的稳定性进行了验证。研究结果表明:多Lagrange航行体编队可以在量化和噪声影响的有向通信图下,达到有误差界的跟踪。最后,运用三自由度的无人水下航行器进行数值仿真,证明了该控制算法的有效性。  相似文献   

4.
准最优增量搜索效率分析   总被引:1,自引:0,他引:1  
在对极限搜索圆进行特殊分割的条件下,导出准最优增量搜索和准最优总量搜索发现目标概率的计算公式,并通过对搜索力变化时两种发现概率的比较,得出了准最优增量搜索优于准最优总量搜索的重要结论.  相似文献   

5.
刘成胜 《国防科技》2015,36(2):34-37
随着现代化水雷技术的发展,现代反水雷技术发生了极大的变化。通过对无人水下航行器反水雷关键技术的发展需求及发展方向的研究,将无人水下航行器反水雷关键技术归纳为无人水下航行器反水雷总体技术、操控技术和探测识别技术三大核心关键技术,对每个核心关键专业技术的具体内容及发展方向进行了较系统的论述,并还对无人水下航行器反水雷的其它重点技术和发展进行了探讨。研究表明,突破无人水下航行器反水雷关键技术,将极大提高反水雷作战能力。  相似文献   

6.
多水面无人艇编队运动控制是多水面无人艇智能化的核心技术,也是当前研究的热点。重点讨论了编队部分成员无法获得编队平衡先验信息条件下的水面无人艇编队运动控制问题。首先,针对编队先验信息不平衡条件下无人艇编队保持困难的问题,将领航–跟随结构与分布式模型预测控制算法结合,通过设定通信优先级和单向拓扑结构,在分布式模型预测控制算法中引入假设状态空间和平衡状态空间,以实现部分跟随者无法获取编队平衡先验信息情况下的无人艇编队保持;其次,针对编队航行过程中障碍物规避安全性不足的问题,将改进的人工势场法与模型预测控制相结合,设计了无人艇自主避障控制器,提升了编队航行过程的安全性;最后,通过仿真平台对所提方案的可行性进行了验证。所提方法可以为进一步研究复杂环境下多水面无人艇编队运动控制提供参考。  相似文献   

7.
探讨了无人飞行器(UAV)编队的任务分配问题。任务分配是UAV协同控制的基础,其解是任务区域内各任务的一个排列。求解UAV任务分配问题的有效方法是能在合理的计算时间内找到近似最优解的启发式算法。用对称群描述UAV任务分配的搜索空间,基于右乘运算构造搜索邻域。仿真结果验证了群论禁忌搜索算法的有效性。  相似文献   

8.
针对目前水下航行器路径规划的典型算法中所求最优解质量不高,不能保证得到最短路径的问题,提出了一种基于膨胀搜索机理的水下快速路径规划新算法。该算法通过栅格法进行环境建模,考虑了障碍物、敌对威胁和强湍流的影响,由内而外展开了双循环搜索,能够确保所得路径是全局最优的。仿真结果表明:新算法能够在完全避障、避险的前提下找到起始点和目的点之间的一条最优路径,且相较于传统的A~*算法,所得优化路径长度更短。  相似文献   

9.
离散搜索力的最优配置模型及增量搜索计划   总被引:4,自引:0,他引:4  
目前,离散搜索正越来越普遍地应用于各种搜索实践。为了优化搜索过程,提高离散搜索的效率,应用最优搜索理论,导出了待搜目标服从均匀分布、正态分布时离散搜索力的最优配置模型、目标的踪迹预测方法和最优增量搜索计划的求法,并通过实例作了演示,上述结论和方法为离散搜索力如何实施最优搜索提供了一定的理论依据。  相似文献   

10.
无人水面航行器在航行过程中受到尺寸限制,只能携带有限的能源,而海洋中蕴含大量的能源,如果无人水面航行器在航行过程中能利用广泛分布的海洋能源,那么其续航能力将会显著提升.研究一种海洋能驱动航行器的能源最优航迹规划方法,使海洋能驱动航行器在航行过程中尽可能少地消耗能源,并尽可能多地利用海洋能.首先,选取我国南海部分海域作为...  相似文献   

11.
以潜艇离散搜索战术为背景,对离散搜索的定义及优缺点进行了阐述,建立了离散搜索发现概率模型,模型中对单位周期的发现目标期望数和发现概率进行了计算,并对隐蔽与非隐蔽两种离散搜索样式的搜索效果进行了模拟仿真,但计算中没有考虑水声环境的影响和敌方潜艇实施反搜索的情况,最后,结合仿真结果,针对潜艇实际运用确定了高低速航行时间,提出了实施此战术时的几点建议,以期为部队合理使用离散搜索战术提供决策依据。  相似文献   

12.
This paper considers a three‐person rendezvous problem on the line which was introduced earlier by the authors. Three agents are placed at three consecutive integer value points on the real line, say 1, 2, and 3. Each agent is randomly faced towards the right or left. Agents are blind and have a maximum speed of 1. Their common aim is to gather at a common location as quickly as possible. The main result is the proof that a strategy given by V. Baston is the unique minimax strategy. Baston's strategy ensures a three way rendezvous in time at most 3.5 for any of the 3!23 = 48 possible initial configurations corresponding to positions and directions of each agent. A connection is established between the above rendezvous problem and a search problem of L. Thomas in which two parents search separately to find their lost child and then meet again. © 2002 Wiley Periodicals, Inc. Naval Research Logistics 49: 244–255, 2002; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/nav.10005  相似文献   

13.
Search theory originates from the military research efforts of WWII. Most researchers of that period modeled their search games in noncooperative games, where players are enemies or compete against each other. In this article, we deal with a cooperative search game, where multiple searchers behave cooperatively. First we describe several search problems and discuss the possibility of a coalition or cooperation among searchers. For the cooperative search game, we define a function named quasi‐characteristic function, which gives us a criterion similar to the so‐called characteristic function in the general coalition game with transferable utility. The search operation includes a kind of randomness with respect to whether the searchers can detect a target and get the value of the target. We also propose a methodology to divide the obtained target value among members of the coalition taking account of the randomness. As a concrete problem of the cooperative search game, we take the so‐called search allocation game, where searchers distribute their searching resources to detect a target in a cooperative way and the target moves in a search space to evade the searchers. Lastly, we discuss the core of the cooperative search allocation game. © 2009 Wiley Periodicals, Inc. Naval Research Logistics, 2009  相似文献   

14.
This article considers the preventive flow interception problem (FIP) on a network. Given a directed network with known origin‐destination path flows, each generating a certain amount of risk, the preventive FIP consists of optimally locating m facilities on the network in order to maximize the total risk reduction. A greedy search heuristic as well as several variants of an ascent search heuristic and of a tabu search heuristic are presented for the FIP. Computational results indicate that the best versions of the latter heuristics consistently produce optimal or near optimal solutions on test problems. © 2000 John Wiley & Sons, Inc. Naval Research Logistics 47: 287–303, 2000  相似文献   

15.
针对概略射击条件下反舰导弹机动搜索目标策略优化选择的需求,采用搜索论的基本理论对反舰导弹机动搜捕策略问题进行了研究,建立了反舰导弹随机搜索策略、平行搜索策略和螺旋搜索策略搜捕概率计算模型,并进行了仿真计算。仿真结果表明:在已知目标概略位置的条件下,反舰导弹假若采取螺旋式搜索策略,能以较高的概率快速捕捉目标。  相似文献   

16.
对运动目标搜索是军事系统工程的一个重要内容,其在很多领域具有广泛应用,如对潜艇搜索、对失事舰船飞机搜救、制导武器搜索捕捉目标等.用运动学和数学的有关知识分析了目标定速直航机动时的分布函数以及搜索者与其可相遇的条件,提出了对运动目标按螺旋线搜索的另一种证明方法,建立了直线搜索时目标可能位置点的数学模型,并以此为依据分析了对运动目标螺旋搜索模式的一个误区.  相似文献   

17.
利用集群搜索对策的理论与方法 ,建立了集群对固定目标的一类搜索对策模型 ,给出了集群的ε -最优搜寻策略 ,并考虑了其在搜索过程中的应用  相似文献   

18.
This article deals with a two‐person zero‐sum game in which player I chooses in integer interval [1, N] two integer intervals consisting of p and q points where p + q < N, and player II chooses an integer point in [1, N]. The payoff to player I equals 1 if the point chosen by player II is at least in one of the intervals chosen by player II and 0 otherwise. This paper complements the results obtained by Ruckle, Baston and Bostock, Lee, Garnaev, and Zoroa, Zoroa and Fernández‐Sáez. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 98–106, 2001  相似文献   

19.
Leaving marks at the starting points in a rendezvous search problem may provide the players with important information. Many of the standard rendezvous search problems are investigated under this new framework which we call markstart rendezvous search. Somewhat surprisingly, the relative difficulties of analysing problems in the two scenarios differ from problem to problem. Symmetric rendezvous on the line seems to be more tractable in the new setting whereas asymmetric rendezvous on the line when the initial distance is chosen by means of a convex distribution appears easier to analyse in the original setting. Results are also obtained for markstart rendezvous on complete graphs and on the line when the players' initial distance is given by an unknown probability distribution. © 2001 John Wiley & Sons, Inc. Naval Research Logistics 48: 722–731, 2001  相似文献   

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